- The development of the stop-motion animation techniques used so effectively in PoP
- The tension in Jordan's life between his two callings: game development and feature film scriptwriting / directing.
- The difficulties involved in developing and selling a new game idea.
- A view into the late 80's / early 90's pre-web game development business.
Although many games are now written by large teams of people, in the end, a lot of the business, artistic, and technical issues Jordan writes about remain relevant. I highly recommend these journals for anyone interested in an inside view of game development. (Or anyone interested in trying to break into Hollywood. :-) )