Anyway, Tim says a lot of sensible things:
- Graphics APIs at the DX/OpenGL level are much less important than they were in the fixed-function-GPU era.
- DX9 was the last graphics API that really mattered. Now it's time to go back to software rasterization.
- It's OK if NVIDIA's next-gen GPU still has fixed-function hardware, as long as it doesn't get in the way of pure-software rendering. (ff hardware will be useful for getting high performance on legacy games and benchmarks.)
- Next-gen NVIDIA will be more Larrabee-like than current-gen NVIDIA.
- Next Gen programming language ought-to-be vectorized C++ for both CPU and GPU.
- Possibly the GPU and CPU will be the same chip on next-gen consoles.