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Showing posts from March, 2010

Google AI Challenge 2010

Team Blue Iris (that's me!) placed 77th out of 708 in the Google AI Challenge 2010 contest. The contest was to design an AI for a Tron lightcycle game. My entry used the standard min/max approach, similar to many other entries. I guess that's why it performed similarly to so many other entries. :-) I didn't have any time to investigate better algorithms, due to other obligations. In addition to my own entry (which was in C++), I also created starter packs for JavaScript and Google's Go language. These starter packs enabled people to enter the contest using JavaScript or Go. In the end, 6 people entered using Go , and 4 people entered using JavaScript . I'm pleased to have helped people compete using these languages. I initially wanted to use JavaScript and/or Go myself, but the strict time limit of the contest strongly favored the fastest language, and that made me choose a C++ implementation. Practically speaking, there wasn't much advantage to using another