Google AI Challenge 2010
Team Blue Iris (that's me!) placed 77th out of 708 in the Google AI Challenge 2010 contest. The contest was to design an AI for a Tron lightcycle game. My entry used the standard min/max approach, similar to many other entries. I guess that's why it performed similarly to so many other entries. :-) I didn't have any time to investigate better algorithms, due to other obligations. In addition to my own entry (which was in C++), I also created starter packs for JavaScript and Google's Go language. These starter packs enabled people to enter the contest using JavaScript or Go. In the end, 6 people entered using Go , and 4 people entered using JavaScript . I'm pleased to have helped people compete using these languages. I initially wanted to use JavaScript and/or Go myself, but the strict time limit of the contest strongly favored the fastest language, and that made me choose a C++ implementation. Practically speaking, there wasn't much advantage to using another ...