- 3000 x 1667 pixels (5 MP)
- 80M Micropolygons (each 1/4th of a pixel in size, depth complexity of 4)
- 16 samples per pixel
- 150K geometric primitives
- 300 shading flops per micropolygon
- 6 textures per primitive
- 100 1MB textures
In comparison I think the peak shader flops of high-end 2008-era video cards are in the 1 TFlop range. (Xbox 360 Xenos is 240 Gflops, PS3 is a bit less.). Now, GPU vendors typically quote multiply-accumulate flops, because that doubles the number of flops. So it's more realistic to say that 2008-era video cards are in the 500 Gflop range. So we really are entering the era of "Pixar Quality" graphics.